Before following the step, make sure you have already included $(DXSDK_DIR) macro in include and Lib under VC++ directories. (Only need to be done once. See how.) The steps below, however, must be performed every time a new DirectX project is created.
Step 1: Right click on your project -> Select Properties
Step 2: On the left hand panel, select Configuration Properties -> Linker -> Input. Make sure “All Configurations” is selected in the drop down menu.
Step 3: add and type in d3dx10.lib;d3dx10.lib; in Additional Dependencies as shown in the figure below:
Step 4: Run a sample DirectX cpp to make sure it works.
/***************************************
DirectXTutorial.com
Lesson 1: Create a blue window
File name: BlueWindow.cpp
Description:
This program creates a window with
blue background that does nothing.
***************************************/
#include <windows.h>
#include <windowsx.h>
#include <d3d9.h>
#pragma comment (lib, "d3d9.lib")
LPDIRECT3D9 d3d;
LPDIRECT3DDEVICE9 d3ddev;
void initD3D(HWND hWnd);
void render_frame(void);
void cleanD3D(void);
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = "WindowClass";
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL, "WindowClass", "Blue Window Program", WS_OVERLAPPEDWINDOW,
300, 300, 800, 600, NULL, NULL, hInstance, NULL);
ShowWindow(hWnd, nCmdShow);
initD3D(hWnd);
MSG msg;
while (TRUE) {
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
break;
render_frame();
}
cleanD3D();
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
} break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
void initD3D(HWND hWnd)
{
d3d = Direct3DCreate9(D3D_SDK_VERSION);
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp, &d3ddev);
}
void render_frame(void)
{
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 4, 100), 1.0f, 0);
d3ddev->BeginScene();
d3ddev->EndScene();
d3ddev->Present(NULL, NULL, NULL, NULL);
}
void cleanD3D(void)
{
d3ddev->Release();
d3d->Release();
}
Sources:
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