DirectX Project Setup in Visual Studio 2013

Before following the step, make sure you have already included $(DXSDK_DIR) macro in include and Lib under VC++ directories. (Only need to be done once. See how.) The steps below, however, must be performed every time a new DirectX project is created.

Step 1: Right click on your project -> Select Properties
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Step 2: On the left hand panel, select Configuration Properties -> Linker -> Input. Make sure “All Configurations” is selected in the drop down menu.
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Step 3: add and type in d3dx10.lib;d3dx10.lib; in Additional Dependencies as shown in the figure below:
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Step 4: Run a sample DirectX cpp to make sure it works.

/***************************************
 DirectXTutorial.com
 Lesson 1: Create a blue window

 File name: BlueWindow.cpp
 Description:
	This program creates a window with
	blue background that does nothing.
 ***************************************/

#include <windows.h>
#include <windowsx.h>
#include <d3d9.h>

#pragma comment (lib, "d3d9.lib")

LPDIRECT3D9 d3d;
LPDIRECT3DDEVICE9 d3ddev;

void initD3D(HWND hWnd);
void render_frame(void);
void cleanD3D(void);

LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	HWND hWnd;
	WNDCLASSEX wc;

	ZeroMemory(&wc, sizeof(WNDCLASSEX));

	wc.cbSize = sizeof(WNDCLASSEX);
	wc.style = CS_HREDRAW | CS_VREDRAW;
	wc.lpfnWndProc = WindowProc;
	wc.hInstance = hInstance;
	wc.hCursor = LoadCursor(NULL, IDC_ARROW);
	wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
	wc.lpszClassName = "WindowClass";

	RegisterClassEx(&wc);

	hWnd = CreateWindowEx(NULL, "WindowClass", "Blue Window Program", WS_OVERLAPPEDWINDOW,
		300, 300, 800, 600, NULL, NULL, hInstance, NULL);

	ShowWindow(hWnd, nCmdShow);

	initD3D(hWnd);

	MSG msg;
	while (TRUE) {
		while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		if (msg.message == WM_QUIT)
			break;
		render_frame();
	}
	cleanD3D();
	return msg.wParam;
}

LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
		case WM_DESTROY:
		{
		   PostQuitMessage(0);
		   return 0;
		} break;
	}
	return DefWindowProc(hWnd, message, wParam, lParam);
}

void initD3D(HWND hWnd)
{
	d3d = Direct3DCreate9(D3D_SDK_VERSION);

	D3DPRESENT_PARAMETERS d3dpp;

	ZeroMemory(&d3dpp, sizeof(d3dpp));
	d3dpp.Windowed = TRUE;
	d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
	d3dpp.hDeviceWindow = hWnd;

	d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING,
		&d3dpp, &d3ddev);
}

void render_frame(void)
{
	d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 4, 100), 1.0f, 0);
	d3ddev->BeginScene();
	d3ddev->EndScene();
	d3ddev->Present(NULL, NULL, NULL, NULL);
}

void cleanD3D(void)
{
	d3ddev->Release();
	d3d->Release();
}

Sources: 

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